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AI Insights · Timothy · July 2022

Top 5 Third Person Games on Android in Qatar Q2 2022

In Q2 2022, the top third-person games on Android in Qatar saw varying trends in downloads, revenue, and active users, with each game exhibiting unique performance patterns.

Top 5 Third Person Games on Android in Qatar Q2 2022

In the second quarter of 2022, the performance of the top five third-person games on the Android platform in Qatar showed diverse trends in weekly downloads, revenue, and active users, as reported by Sensor Tower.

PUBG MOBILE from Level Infinite saw a peak in weekly revenue at around $47K in late April, with a steady decline to approximately $20K by the beginning of June. Weekly downloads remained relatively stable, fluctuating between 1.4K and 1.6K throughout the quarter. The game maintained a strong user base, with weekly active users gradually decreasing from 92.4K at the end of March to 83.8K by the end of June.

Free Fire: 7th Anniversary by Garena International I experienced a significant increase in weekly revenue, peaking at about $6.9K in mid-June, up from $4.5K at the end of March. Weekly downloads were more volatile, with a notable peak of 2.7K in mid-April but generally hovered around 1.6K to 2.3K. Active users showed a downward trend from 21.5K in late March to around 12.7K by the end of June.

MIR4 from Wemade Co., Ltd exhibited relatively stable weekly revenue, averaging around $2K to $3K. Downloads remained consistently low, ranging from 22 to 52 weekly. The game’s active user count also saw a gradual decline from 406 in late March to 298 by the end of June.

Guns of Glory: Lost Island by FunPlus International AG had a notable spike in weekly revenue, reaching approximately $5K in mid-May, and maintained a range between $940 and $3K for the rest of the quarter. Downloads were relatively low, fluctuating between 106 and 156 weekly. Active users increased slightly from 408 at the end of March to around 454 by the end of June.

Free Fire MAX, also from Garena International I, saw a steady increase in weekly revenue, peaking at about $2.2K in early June. The game experienced variable weekly downloads, with a peak of 1.3K in late May but generally stayed between 579 and 1.2K. Active users showed a positive trend, rising from 12.9K in late March to about 15.5K by the end of June.

These insights demonstrate the dynamic nature of the gaming market in Qatar, with each game showing distinct patterns in user engagement and revenue generation. For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022